Minute Mogul offers the strategic depth of a tycoon game in a condensed, fast-paced format. It is a multiplayer real estate management game designed for shorter, session-based play, accessible directly in your browser.

Build Your Commercial Empire

In each match, you will join a grid-based city and compete against other players. The objective is to acquire land, develop properties, and manage an economy of AI citizens to outperform your rivals before the game ends.

Effective management requires balancing a portfolio of different property types, each serving a distinct purpose within your city's ecosystem.

Gameplay 1

Core Property Types

Master the unique functions of each building to create a balanced economy.

  • Homes: Provide housing for citizens and generate a steady rental income.
  • Stores: Generate profits by selling goods to citizens from nearby residential areas.
  • Workplaces: Increase the daily income of your citizens, allowing for higher rent and more spending at stores.
  • Apartments: High-density housing that provides significant rental income at the cost of high maintenance.
  • City Hall: A cooperative building where players can contribute funds to increase the city's population limit.

Fast-paced multiplayer gameplay

Key Features

  • Accelerated Gameplay: Each minute of real time represents a full in-game day, allowing for rapid progression.
  • Multiplayer Competition: Compete with up to seven other players in real-time, session-based matches.
  • Browser-Based: The game is accessible on any device with a modern web browser, requiring no downloads.
  • Strategic Gameplay: Success depends on balancing rent, profits, and citizen needs, as well as using advanced tactics.
  • Flexible Game Modes: Choose between short 15-minute matches, standard hour-long games, or an unstructured "Free Play" mode.

Join the Community

Minute Mogul is in active development. Join our official Discord server to connect with other players, find game sessions, and provide feedback directly to the developer.

Join the Discord Server

Development log

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